QUEUE is a participatory performance project exploring the theme of expectation through one of the most familiar social structures: waiting in line. A group of spectators forms a line in front of a door. During the wait, a performer interacts with the public through an information desk, introducing small tasks and exchanges that gradually transform the situation.
Through brief dialogues, written notes, documents to fill in, and audio signals, participants are invited to perform simple actions: changing their position in line, collaborating with others, or following instructions related to the objects they receive. Each person approaches the desk and receives a different indication, generating a shifting set of rules and relationships within the queue.
In everyday life, queues organize access, time, and hierarchies: at the post office, in supermarkets, at public offices, or even in the ordered movements of animal groups. In QUEUE, this structure is displaced into an unexpected context and turned into a performative device, and the event itself is replaced by its anticipation. Blending game design and performance art, the project invites participants to investigate waiting as a social and bodily experience. What are we waiting for? What do we hope to find on the other side? When the audience finally crosses the threshold, a simple question remains: was it worth the wait?